Lizardfolk

Overview

This region of the world is home to a variety of races. While there are rumors of snake-like beings called “Yuan-ti” and “Naga” in Elvish, no humans have seen such creatures. Instead, when it comes to Scaled Ones, most races tend to be more familiar with the two sub-races of lizardfolk in the region- Mudscales and Stonescales. Both are detailed below, including their own specific racial mechanics.

Mechanics

Both the Mudscale and Stonescale Lizardfolk share the following racial traits:

  • Humanoid (Reptilian) – Although vastly different in appearances, both lizardfolk are humanoids with the Reptilian subtype.
  • Lizardfolk base land speed is 30’.
  • Hold Breath (Ex) – A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score (compared to twice its Con score for other races) before it risks drowning.

Mudscales

Mudscale lizardfolk are native to more southern regions of the Wild Hills, surviving in the muddy tidepools and mangroves at the edge of the Shifting Strait. Mudscales are carnivorous scavengers, hunting the tidelands for fish, crustaceans, and other small prey.

Mudscale lizardfolk tend to small, tribal clans, who often intermingle, but are known for frequent squabbles over prime hunting grounds and border disputes. They are superstitious creatures, seeing divine plans in the ever-shifting tides and various stages of the Great Moon. Most Mudscale tribes are led by a shaman, although a Mudscale shaman with divine powers is genuinely rare.

Peaceful interactions with other races is tenuous, at best. Mudscales are extremely cautious of outsiders, much like their neighbors, Wild Hill Halflings. Mudscale lizardfolk get along well enough with their cousins, the Stonescale. Often, trade will occur between the two and, more rarely, the Mudscale will act as intermediaries and develop trades with some of the more civilized city-states.

Inevitably, however, one tribe will be offended during a trade negotiation or seek to make a gambit for power, resulting in a series of raids that sour relations for all clans, regardless of participation.

Halflings and Mudscale lizardfolk almost never commingle, as the two have developed a racial distaste for each other over the years living in the hills.

Lizardfolk tend to react savagely to things that annoy or hurt them. This can cause violent outbursts at inopportune times when dealing with mammalian races. They are territorial and become possessive of their belongings. They are also curious and proud creatures, caring deeply for their tribal culture but ever interested in the outside world.

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Mechanics for Mudscale

  • +2 Constitution – Mudscale lizardfolk are especially hardy and resistant to disease. Dwarves have been known to call them “Sturdy li’l buggers”
  • Small sized – Mudscales are small scavengers, known to bicker heartily with halflings, but only take on larger creatures when they have pack advantage. As a small creature, Mudscales gain a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Stealth checks, but use smaller weapons than medium sized creatures, and lifting and carrying limits are three-quarters of those of a Medium character.
  • Low-light Vision – A mudscale can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
  • Thick scales – Mudscale lizardfolk have a +1 natural armor bonus.
  • Mud runners (Ex) – Mudscale runners have developed slightly webbed feet, capable of bending in unusual ways, in order to keep up with and catch their small prey. Mudscale lizardfolk ignore non-magical difficult terrain when moving on land. The development of their webbed feet and flexible tail, allow for easy movement when on the hunt.
  • Swimmers – Mudscale have Advanage on Athletic checks made to swim, due to the flexibility of their tail and natural ability to maneuver in water.
  • Slight Build – The physical stature of Mudscales lets them function in many ways as if they were one size category smaller. Whenever a Mudscale is subject to a size modifier or special size modifier for an opposed check (such as Stealth), the Mudscale is treated as one size smaller if doing so is advantageous to the character. A Mudscale is also considered to be one size smaller when “squeezing” through a restrictive space. A Mudscale can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a Mudscale remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
  • Natural weapons – Mudscales are proficient with their natural weapons, 2 claws (damage: 1d4) and a Bite (1d4). They take all penalties for attacking with natural weapons as offhand weapons, like normal. When attacking with only natural weapons, a Mudscale’s claws are considered its primary weapon.
  • Mudscales automatically speak Regimi (common) and Scalics

Stonescale

Stonescale lizardfolk are native to the low-land mountain regions of the Saltcliffes. The Stonescale are larger and, arguably, angrier than their smaller cousins in the low-marshes. Stonescale live in tribal communities, but, unlike their cousins, are not hunter-gatherers. Instead, Stonescale are strictly hunters and often, especially during the dry season, when food is more scarce, turn to raiding into the low lands and to survive.

In the mountains, Stonescale live in deeper caves, hunting larger, more dangerous prey native to the region, although they rarely turn down an easier meal. The tribes are often led by an Alpha lizardfolk who has taken the mantle by force. Alphas tend to be the strongest, although not unsurprisingly, least qualified to lead the tribes.

The Dwarves tell stories of how small and the weak the tribes were when they lived in the Saltcliffe, but the Mullun explain how vastly different the ecosystem has changed since then, as they moved through the mountains to reach Lune. Some view Stonescales as a myth, and often the Mullun use stories of Stonescale raids as “boogeyman” tales for their children, but no Mullun doubts the existence of the Stonescale. These fierce beasts have claimed their mountain homes and no one has been able to take it from them.

Stonescale lizardfolk get along well enough with Mudscale, as the latter quickly defers to the former due to sheer power. There are a small number of Stonescale tribes that will barter goods collected from their raids for delicacies like salted fish and some of the meats from the Akkatish jungle, as they have no means of acquiring it for themselves.

Stonescale in Lune are one of two varieties, old and weak or broken. The old and the weak tend to be challengers for the Alpha title of their tribe who were defeated and cast out to die. They survived, however, and have taken refuge in Lune as hired muscle, working as either a slave or mercenary, if they are lucky enough. The broken are those who have had their teeth filed down. They were captured during Stonescale raids as either children or young adults and sold into service in Lune. The will of most, but not all, of these Stonescale has been broken over the years, as their might is used to the betterment of others, not themselves. The broken are rare, though, as often they are worked to death, while the old and weak are, at least, free in name.

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Mechanics for Stonescale

  • +2 Strength – Stonescale lizardfolk are larger, stronger, and bred fighters when compared to Mudscale and other races.
  • Medium sized – Stonescale lizardolk tend to range between 6’0" and 7’2". They are hulking lizardmen, whose sight tends to unnerve those of lesser statutes. See Powerful Build, below.
  • Darkvision 60’ – Stonescale can see perfectly in darkness (nonmagical) out to 60’. Darkvision is black and white. Stonescale can see twice as far in low-light situations if a light source (at least a candle or starlit night) is present. Perception checks beyond the darkvision range in dim light are performed at Disadvantage.
  • Thick skin – Stonescale have a +3 armor bonus due to their size and tough, scaled skin. The scales of the Stonescale have hardened over the years in much the same way as humans who wear armor. Thick skin is not natural armor and does not stack with other effects that give an armor bonus (other than natural armor). Thick skin does not occupy space on the body. As a result, a Stonescale could wear armor or magic robes, but the armor or robes would override the Thick skin. Thick Skin can be enchanted, just as armor can be. Note, however, the Stonescale could not benefit from enhancing his Thick Skin and also wearing magic armor. The character must be present for the entire time it takes to enchant his Thick skin.
  • Powerful Build: The physical stature of a Stonescale lets him function in many ways as if he were one size category larger. Whenever a Stonescale is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts, etc.), the Stonescale is treated as one size larger, if doing so is advantageous to him. A Stonescale is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as swallow whole) can affect him. Additionally, a Stonescale can use weapons designed for a creature one size larger without penalty. However, his space and reach remains that of a creature of his actual size. These benefits stack with the effects of abilities, powers, spells, etc. that change the subject’s size category.
  • Climbers – Stonescale have Advanage on Athletic checks made to climb, due to the strength of their tail and ability to hold on to the object they are climbing.
  • Natural weapons – Stonescale do not have the well developed claws of their Mudscale cousins. Instead, their tails are strong and used to smash or hold things. As such, they are proficient with their natural weapons as a Slam (damage: 1d6) and a Bite (damage: 1d4). They take all penalties for attacking with natural weapons as offhand weapons, like normal. When attacking with only natural weapons, a Stonescale’s Bite is considered its primary natural weapon.
  • Stonescale automatically speak Scalics

Lizardfolk

Changing Tides ixelan