Wilderness and landmarks
The Sea of Mud is the region surrounding Lune. It’s a place of sea-mangroves, reefs, rocky hills, and tall spires. The dominating features are two peninsula (the Forks), which surround the island of Lune.
The Sea of Spires is the region south of the Sea of Mud. Here, the sea floor is deeper and the rock spires taller. The southern archipelago is rocky and battered with harsh waves. The further south you sail, the older and softer the island landscape.
The Shallow Sea is the region north of the Sea of Mud. The sea floor is deeper than in the Sea of Mud, but more shallow than the Sea of Spires. Changes in the tide often expose reefs, and the rocky hazards in the region make sailing challenging.
Aquatic life in the Straits is plentiful. Colorful schools of fish populate the many reefs, and sea birds fill the skies. Most are mundane to ships and swimmers, but the great beasts of the world are not limited to the jungles of Akkatish.
The Titan Wild is the seemingly endless jungle that stretches south and west of the Forks. It’s the home to titanic lizards, snakemen, and unspeakable beasts. The elves claim to have settlements here, though how the small fey manage to survive is a mystery to the civilized world.
Green Morass is the marshland and swamps north and west of the Forks. It’s seen as a cursed and hostile place. Only its outer edge has been mapped and explored. What lies beyond is a mystery.
The Akkatish jungle is loud with the great competition of life. It is home to countless species of birds, reptiles, mammals, and insects. Explorers tell tales of mythical beasts roaming the deep jungles, some peaceful, others horrifying. Few tales have been verified or validated, but the gnomes of Gantan seem to give these tales a good deal of weight.
Vihnis the Scarred
The Wild Hills are between the Shifting Strait and the Saltcliffe Range. The terrain is rugged and varied. Mangrove swamps, a wide river, small, but thick forests, tree-barren reedgrass, and low, rolling hills can all be found here. The seemingly unpredictable nature of the place is likely the source of its name.
In spite of its ruggedness, the Wild Hills are more populated than the coastline of Akkatish. Halflings and lizardfolk call this land home, as do some independent-minded humans and dwarves.
The Saltcliffe Range is full of towering peaks that separate the Straits from the greater Vihnis. The west side of the mountains see an incredible amount of rainfall, filling the Blackjaw River and countless lakes and aquifers throughout the Wild Hills. At their highest point, the mountains are blessed with snowfall, though few have ever traveled high enough to have seen it.
While the Mullun have tales from beyond this range, no one alive today has crossed the range and returned to tell of what lies beyond. That information lives on in Mullun tales and dwarven song.
Mullun and dwarven lore tells of rocky badlands shaded by the Saltcliffes. Cathedrals of stone carved by wind and a long lost water source.
A Mullun story tells of a dry sea for as far as the eye can see. Nothing can survive there except on islands of stone, each miles apart.
This is as far into the tales as Mullun legend goes. It tells of golden sand whipped about by tunnels of wind.
Except for what is found in the Wild Hills, creatures of Vihnis are almost entirely unknown. Dwarves and Mullun have stories, but nothing has been described by a living explorer in generations.